Where Kids Become Strategic Thinkers and Expert Learners
We offer enrichment experiences that teach kids to build their own cognitive portfolios. We use game-based learning to strengthen critical, creative, strategic, and computational thinking skills.
Collaborative Game-Based Learning Keeps Kids Engaged and Motivated
Kids can grow their cognitive portfolios when they work together to solve complex problems. They build upon their prior knowledge and practice new and existing thinking skills in the process.
3 Pillars of Rob's Teaching Philosophy
Rob Monahan, Founder
Rob is the founder and "GM" (Game Master) of The Afterschool Olympics. He is also the owner and founder of STEM Passport, a private education consultancy operating in NYC and the Research Triangle area of North Carolina. He has been teaching game-based STEM to Pre-K through 8th grade students for over twenty years in both formal and informal settings. While living and working in NYC, Rob taught a graduate level interdisciplinary science methods course at Pace University and created the first elementary school critical thinking course for the NYC Dept of Education. His unique programs and student achievements have appeared in the Wall Street Journal, New York Times, and on two nationally-syndicated television shows.
Collective Emotional Intelligence
Using design thinking to nurture creativity, collaborative problem solving, empathy, and awareness.
Recognizing cognitive biases, logical fallacies, and misconceptions in ourselves and others helps kids develop metacognitive skills
Systems & Strategy
Teaching and learning in a way that includes diagnosing, forecasting, creating, reflecting, and evolving.
Using a scaffolded approach to build adaptive expertise and game thinking to both teach and learn from students.
Addressing mechanisms of how we learn, remember, problem-solve, and pay attention, rather than focusing on memorizing information.
Accepting the construct of educational individuality.
Focus on the process, not the tools!
If we make the process of learning and solving problems fun, introducing the tools needed to complete projects becomes a simple task. When we use a tool-based approach, learning feels forced and out of context for kids.